Overview: As cellular handsets gain
imaging and data functions, PDAs gain cameras and wireless connectivity
and game machines turn into organizers, the image signal path becomes more
complex, expensive and power hungry.
Architectural tradeoffs abound as system designers struggle to optimize
these factors without compromising usability and performance. The good
news and the bad news is that we have more choices available today than
ever. By segmenting devices by price point, common architectures emerge
regardless of whether the device is primarily a phone or organizer. Both
are gaining camera functions, dense, high color depth displays and various
wireless data links.
Questions this seminar will attempt to answer include: Which of the numerous
display types are ready for prime time? Should I choose a "smart"
or "dumb" display? How do I add video functions at the lowest
cost? When is a video co-processor appropriate? What are the interface
trends for these devices? What should I look for in mega-pixel image sensors?
Length: 60 minutes
Published Date: October 2003
Topics covered in this online seminar include:
- The challenge of implementing still image and motion video in portable,
handheld devices
- Segmentation of handheld devices by price point to find common architectures
(analogies to PC architecture evolutionary history)
- Balancing cost and power verses still and motion video features
- Display choices for high data and video-centric devices
- Overview of a mega-pixel image sensor
- Interface trends in handheld devices
Presenter: James "Jim"
Schuessler obtained his BSEE degree from California Polytechnic University
in San Luis Obispo in 1983. He has worked in various system application
and architecture postions at National Semiconductor for over 15 years. His
current responsibilities include various standardization and strategy development
functions for National's Portable Power Systems, Displays and Imaging product
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